If they do not have a card in the lead suit, they may play any card from their hand, without restriction. The player who follows must play a card that matches the lead suit, if possible, but the card may be of any rank in that suit. The player who leads must play a card, but they may play any card from their hand, without restriction.įollowing: After one player leads, the other player must follow by playing a card from their hand. During each subsequent trick, the winner of the previous trick leads. Leading: During the first trick of each round, the player who did not deal leads. One player leads and the other player follows. Trick DetailsĮach player must play one card from their hand. The movement value is represented by the paw prints in the corner: 0-3. The bank is represented by a large number in the corner: 1-10. The suit is represented by an icon in the corner: Dove, Rose, or Star. Then the team tracker will move along the forest path toward the player who won the trick, based on the movement values of the two played cards.Įach card has a suit, rank, and movement value. Game Play Round OverviewĮach round consists of a series of 11 turns, known as tricks.ĭuring each trick, one player will lead (i.e., play the first card of the trick), and the other player will follow (i.e., play the second card of the trick).īased on the suits and ranks of the two played cards, one player will win the trick. "If you find yourself in trouble", they each had said, "throw this gift behind you". The gazelle, the foxes, and the fairy they helped had each given them a gift. The forest thickened, trees tangling and growing in spirals and twists, threatening to trap them inside. They ran, but the fairies gained on them. (The suit of this card will be important during play). Reveal the top card of the deck and place it next to the board, face up. Set the remaining cards aside, face down, to form the deck. ![]() (Each player may look at the cards in their own hand, but must not reveal them to their teammate). That player deals each player a hand of 11 cards. Select one player to be the dealer for the first round. Place the team tracker on the starting path space (circled) in the center of the board. Set the other gem tokens aside to form a supply. ![]() Place 12 gem tokens on the square location spaces connected to the forest path, with the number of tokens on each location space matching the number of hanging squares inside the location space (0-2). (Side B provides ways to increase the difficulty). Set the forest board on the table between the players with Side A face-up, oriented so that each player is facing one end of the forest path. ![]() Work together to collect all the gem tokens, without running out of time or getting lost in the forest! ComponentsĪs they walked through the forest, whenever they peeked under the leaves of the ferns or beneath the shelf of a mushroom, they would find bright red gems. Each round, you can collect gem tokens by moving along the forest path. The Fox in the Forest: Duet is a trick-taking game for two teammates.
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